Book Review – Shadows and Relics by L.L. Gray

No matter what happens, I will always think the Urban Fantasy genre is worthy of respect. Building a sci-fi or fantasy world whole cloth is a blast, no doubt about it. But taking our world and adding elements to it – bizarre and extraordinary elements – and making it feel real takes a deft brush. Now, granted, New Orleans has always had a touch of the bizarre and extraordinary, but not to the extent of leprechauns owning bars. At least not last time I was there. Again, granted, I was pretty drunk but I’m fairly certain I’d recognize a leprechaun behind a bar.

So, let’s take New Orleans. The city of vampires and voodoo, absinthe and witchery. The only place I’ve ever been that came stocked with a leather store and a voodoo store. The perfect setting for some explosive entertainment involving magic, werewolves, and fae magic. Now, drop a smart-talking tough with just enough street sense to know when she’s in over her head into the milieu, stir gently, and wait for the fireworks.

I’ve never been into rehashing plots. If you want to know the plot of the story, look below for a synopsis and then buy the book and read it. Trust me, L.L. can tell you the story better than I can. Instead, let’s take a closer look at the elements of the story: Deception, intrigue, and adventure. A lot of urban fantasy focuses primarily on the latter. There’s nothing wrong with a good adventure, but a linear plot can get tedious. Go here, fight these folks. Go over there, fight those folks. It’s the literary equivalent of an 80s Schwarzenegger movie. Entertaining, amusing, a serious drain on the national popcorn reserves, but ultimately just a tale of large people beating each other up. Now, drop some deception and intrigue into the mix and you’ve got yourself the makings of a serious ass-kicking cocktail.

And, while the writing is top-notch and the characters fun, it’s the change in the blueprint that really breathes life into Gray’s story. A simple task that gets well out of hand and various threads that all get woven together into a neat tapestry of magic, mystery, and a surprisingly relatable villain.

And let’s not forget Meridiana.

So, if you’re into strong female characters with karambits (they’re fun knives, I highly recommend them), some less-than-common magical folk, and an overall fun story that will keep you guess, pick up a copy of Shadows and Relics. And for this trip to New Orleans, you can leave the stakes behind. Although some steaks might come in handy.

A dark ritual. Werewolves on my trail. A single chance to uncover the truth…

Cameron Blaze is my name, living on the edge is my game. Acquiring an ancient artifact? Sure, I like old stuff. Procuring a precious? I’ve got some sticky fingers right here. I will do pretty much anything to make rent and will enjoy the hell out of the ride as I go.

When werewolves turn up in New Orleans for the first time in living memory, I was curious. When they start to disrupt my business, I was annoyed. But when they come at me? I’m ready to open a can of whoop-the-wolf, no matter the consequences.

Adding to my canine conundrum, ghosts are disappearing from the New Orleans cemeteries and rumors of dark rituals are floating around the seedy underbelly of my city. To top it off, a powerful and mysterious relic has gone missing. A relic that, by all accounts, has the power to tear the veil that separates this world from the next to shreds.

With time running out and lives on the line, will I be able to find this ancient relic before all hell is set loose on my city?

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Book Review – Beneath A Fearful Moon by R.A. McCandless

I’ve always felt the novella doesn’t get enough love. In this day of digital and on-demand publishing, there’s really no reason to focus exclusively on massive tomes just because they’re easier to run through the printing press. Not every story needs to be four hundred pages long and trying to stretch a shorter tale into a full-length novel just gives you Star Trek: The Motion Picture. A story should be precisely as long as it needs to be and no longer.

Returning to Aqualine in the form of a novella was a good thing. It’s the perfect length for the story it’s telling. The story is clever and handled well and, thankfully, didn’t get dragged out into 400 pages of extraneous details. McCandless aims the story right at the point and stands on the gas. What comes next is a short, intense read that builds on his work in The Clockwork Detective.

And just like Clockwork Detective, Beneath A Fearful Moon is a great example of blending two genres to come up with something new. Part steampunk, part urban fantasy, Moon is a story that straddles worlds without letting the setting be overbearing. Imagine clicking gears and the so-perfect-they’re-alien Fae. Sundry things like steam-powered tree strippers meet fantastic water dryads. Nature buts up against iron technology. Even Aubrey, our protagonist, is a study in straddling worlds.

If you like steampunk or urban fantasy or just want to see what happens nine months after they get drunk and have a torrid affair, check out McCandless’s Constable of Aqualine series. Both The Clockwork Detective and Beneath A Fearful Moon are available on Amazon and both are well worth the read.

Constable Aubrey Hartmann did her duty, fought for the Empire and lost her leg in the process. All she wants is a quiet life, and the chance of some fun, romantic entanglements in the frontier town of Aqualinne.
When bodies start turning up, slashed from head to toe, she’s duty-bound investigate. As the clues start to point to the reclusive and deadly Fae in the prohibited Old Forest, Aubrey must rely on her war-forged nerves and her trusty Manton pistols. The challenge isn’t just to solve the case, but to survive it.

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Book Review – The Clockwork Detective by R.A. McCandless

Steampunk was never really my bag. It’s far too easy to fall into the trap of detailed explanations of how clockwork and steam power and mold the world. At some point in some Steampunk stories, the tech gets advanced enough that you find yourself reading about how tiny switches bring intelligence to artificial creations. When that happens, I often wonder why the hell the author didn’t just write a cyberpunk story and call it good. Maybe it’s the lusty allure of pocketwatches and good old-fashioned steam-powered cars. You know, all the stuff we see every day, only run by analog water vapor.

Those are the stories where it’s obvious the author was just trying to cash in on the steampunk genre rather than adding something unique to it.

I’m pleased to say The Clockwork Detective doesn’t fall into that trap. There are a few descriptions of a steam-powered world – Aubrey’s leg, the dirgibles that plow the skies like iron ships across an ocean of air – but mostly R.A. McCandless just lets the story be the story. As a result, it’s not the tedious read that some Steampunk falls into.

Now, don’t get me wrong; I’m not knocking the entire genre. There are some great stories out there that use the Steampunk world as a character unto itself, but there are others that just shove a story into that world and describe every gear and steampipe mercilessly while leaving the reader wondering why it was so important that the antagonist drove a clockwork El Camino.

R.A. takes the genre in a different direction. Some stuff clicks and clacks, but mostly the story is about the story. He’s also done something I hadn’t seen before in a steampunk novel.

Urban fantasy, as a genre, tends to blend the mundane world of right now with the magical world you only find when you’re tripping balls behind a 7-11. There are normal El Caminos, there are 7-11s, but there are also magical things like ghosts, devils, and all manner of bugaboos either lurking in the shadows or running hot dog carts on Central Ave down by the university. Again, getting stuck in the details in urban fantasy is easy trap to fall into and the best at the genre manage to make it work.

What R.A. has pulled off with The Clockwork Detective is an effective blend of Steampunk and Urban Fantasy. I’d say Steamfantasypunk, but that’s a mouthful and no one would ever think it’s cool enough to become a thing, so let’s just say it’s a new direction in Steampunk and call it good.

And that’s exactly what this book is: It’s a great fusion of two disparate genres handled with the deft touch of a master who really believes in what he’s doing. That belief shines through in a text that draws you in and keeps you in its world even after you close the book. Well-written, engaging, and flat-out fun to read. This is a perfect summer book that doesn’t shirk its responsibility of taking the reader to new places and letting them wander around in a fleshed out world.

It’s like tripping balls behind the 7-11 without the fear of the dreaded brown acid.

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Aubrey Hartmann left the Imperial battlefields with a pocketful of medals, a fearsome reputation, and a clockwork leg. 

The Imperium diverts her trip home to investigate the murder of a young druwyd in a strange town. She is ordered to not only find the killer but prevent a full-scale war with the dreaded Fae. 

Meanwhile, the arrival of a sinister secret policeman threatens to dig up Aubrey’s own secrets – ones that could ruin her career. 

It soon becomes clear that Aubrey has powerful enemies with plans to stop her before she gets started. Determined to solve the mystery, Aubrey must survive centaurs, thugs and a monster of pure destruction.

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